I happened across an ad for the Capcom-themed trading card game (TCG), Teppen on Twitter. Maybe I'm reading too much into it, but Teppen feels like a cheeky name, given that Capcom is know for its legacy of fighting games, and Bandai Namco's Tekken is still a competitor after 20+ years. Either way, Teppen revolves around playing two types of cards:
- Action cards, that function similar to spells in Hearthstone.
- Unit cards, that play characters with attack and health values into 1 of 3 lanes.
The cards are grouped into 4 different colours, which then correspond to character archetypes. My only basis for comparison in terms of TCGs is Hearthstone, and black characters (Resident Evil villain, Albert Wesker and Monster Hunter alum Nergigante) play like a Warlock, with a heavy emphasis on sacrificing health to play big, damage-dealing units as well as the Revenge mechanic which summons dead units back to the board; red characters (Street Fighter mainstay, Ryu, Monster Hunter's Rathalos, and RE protagonist, Jill Valentine) play like a combination of the Mage and Hunter classes, dealing big damage direct to enemy units and the hero with action cards and units that deal damage when played; green characters Mega Man X and Chun-Li have a focus on healing and buffing health for units in play as well as the hero, effectively making them a hybrid of the Priest and Druid classes; finally purple characters Dante (Devil May Cry) and Morrigan (Darkstalkers, an older fighting game not iterated on for quite some time) feel like something new, with a focus on staggering (halt) units, and pushing them back into opponents hands.
Each character has 3 powers (2 need to be unlocked for each) which are charged by playing cards up to a certain cost threshold, and do everything from summoning dead units, to killing units impacted by conditions like halt. Cards are played when you've charged enough 'MP'. There aren't turns, strictly speaking, until action cards are played. The order that action cards are played (from last to first) can then nullify or effectively mitigate spells that are first played by your opponent. It's an interesting system that I'm still coming to grips with.
Upon playing about 10 matches, I was hit with two, strong initial thoughts:
- Few people seem to understand the game, and I'm not even talking about the current meta. By playing a unit-heavy game I was able to strong-arm all opponents just by keeping damage on the board.
- The game is horny as hell. This was very much apparent when watching Morrigan's ability animations, but there's fan service all around. I get that Morrigan is a succubus and, by her very nature, is supposed to be a sexual being, but it feels like there's a little too much bouncing and jiggling for me to recommend this to anyone and everyone (or to play it in public without making sure someone isn't watching over your shoulder).
Now with about 100 games under my belt, it feels like more and more people are playing towards the current meta which is very Wesker-centric. Certain black deck mechanics are overpowered. Wesker playing the Ouroboros power summons the most powerful dead unit back to the board. There is a cheap card (from memory it costs 1 mp) that sends your highest cost minion to the graveyard. Units can be re-summoned from the graveyard multiple times. You see where this is going, right? It's also problematic that cards that can destroy enemy units when a friendly unit is sacrificed can be played without a friendly sacrifice on the board (no risk, all reward). Rounding up this absolute Balance Salad is the 3 card per deck limit (i.e. higher than Hearthstone) for all cards except legendary-tier cards. Ranked play can get very frustrating very quickly.
Qualifying rounds for the Teppen World Championship were open to the public on Saturday and, while it was a genuine rush to be able to jump into qualifying against the best in the Asia Pacific, that feeling was quickly muted by an absolute swarm of Weskers. I won my first 2 matches, only to be owned unceremoniously by about 20 successive Ouroboros decks. All up I played 40 games, and I think I won about 10. I'm not saying I thought I would booking flights to Japan for the final, but I was hoping to do better.
Finally, for a free to play game with micro transactions, Teppen has so far been an extremely generous game. Packs include 6 cards (and can contain a secret, seventh card), and there were several promotions running over the last 2 weeks that offered me about 30 free packs after completing several single player missions and about 50 ranked matches. Now the initial promotions have been exhausted, it's significantly stingier, but I have a solid base to work from.
Teppen, may not be the key to life as Tekken once was for me in during high school and undergraduate, but it is a solid distraction when required. If you don't mind a bit of fan service and can handle some significant balance issues, I would strongly recommend giving it a go.


