Sunday, April 6, 2025

The 10 best games on the Nintendo Switch

Unless you’ve been living under a rock, the Nintendo Switch 2 is less than 2 months away from arriving in stores. With this in mind, now feels like the time to reflect on the first machine’s 8 years of releases and name the best of them.


  1. Kirby and the Forgotten Land
I played Kirby and the Forgotten Land in a COVID fugue, and when I say I played it, I played it from beginning to end. It starts off as a soft, comfortable walk through the post apocalypse, and then it turns into one of the most brutal 3D platformers I’ve ever played. Do not sleep on this all-timer. I literally did not. 

  1. Mario Kart 8
Everybody who has played this game loves this game. It is one of the best racing games ever made. I played it a lot on the Wii U though, so that’s why it’s not ranking higher.

  1. Dragon Quest XI: Echoes of an Elusive Age S
DQ XI S is 3 different stories that build on each other. Each story introduces depth to what, at first, appear to be very plain characters. The difficulty also increases exponentially in each new story, to the point where it feels like each of the stories are 3 different role-playing games. Staggering in its eventual scope, and unforgettable despite its awful soundtrack. Also of note, DQ XI S has THE best in-game slot machines. I could (and did) play them for days. 

  1. Fire Emblem: Three Houses
When I played Three Houses for the first time I almost fell asleep. The visuals (particularly the colour palette) were dreary and I’ve played more than a few Fire Emblems where the protagonist is a mysterious and powerful stranger. Returning to it years later (spurred on by the power of a later entry on this list) I found some truly wonderful characters and a soundtrack that is among the best in the series. I only finished 1 of the stories, but there’s so much to do in here. 

  1. Quake II
I love Quake II. I’ve loved it for many years, dating back to the first time I played it on the PlayStation. The most recent remaster of Quake II is the definitive version, and includes its iterations across expansions and less technically capable consoles. A love letter to, in my opinion, an under-appreciated classic which runs like a dream on the Switch.

  1. Super Smash Bros Ultimate
I haven’t actually played Smash Ultimate half as long as I’ve watched others play it. It is endlessly entertaining, with a low skill floor and a ceiling so high it hasn’t been fully charted years after its final balance patch. 

  1. Balatro
Everything you’ve heard about Balatro is true. It causes time to compress and disappear. It is addictive. It is an obsession. It’s also cheap and you should try it right now.

  1. Fortnite
When Fortnite was announced for the Nintendo Switch, I thought it would have to be compromised somehow. Maybe you wouldn’t be able to build forts as fast. Maybe the environments wouldn’t be as destructible as they are on higher end consoles and PC. I was amazed to find not only where there very few compromises (the graphical quality is probably it, to be honest), but it was actually the version I enjoyed the most. Hundreds of hours spent killing Star Wars characters, WWE Wrestlers, professional sportsman, and so many pop culture avatars. Not a single moment wasted.

  1. Fire Emblem Warriors: Three Hopes
For more than 20 years, I have turned my nose up at musou games. Dynasty Warriors: boring. Hyrule Warriors: pretty, but boring. Three Hopes did something to mix that all up: it gave me characters and relationships to develop and care about. It also introduced enough different moves and mechanics to the combat to make it interesting. Crucially, it was so good that it made me go back to its narrative inspiration (Fire Emblem: Three Houses) to give it a proper college try. My save file has more than 100 hours on it. I have finished every campaign, and even had a good crack at Crushing difficulty. Finally, the music is so powerful, I can still hear the main battle theme in my head whenever I want it to. 

  1. The Legend of Zelda: Breath of the Wild
Breath of the Wild (BotW) is a story about failure. It presents you with the 100 year legacy of your failure, and it is still wonderful and uplifting. Despite failing, despite all of the death and destruction, there is still so much beauty in this world. It’s the first Zelda game I played from beginning to end. It’s the first Zelda game I finished more than once. It is an open world without equal.

Honourable mentions: Hades, Bayonetta 1&2, Super Mario Odyssey, Metroid: Dread, Hyrule Warriors: Age of Calamity, The Legend of Zelda: Tears of the Kingdom.

Monday, March 24, 2025

Berserk (1997) and the end of the world


Content warning: violence against women, sexual violence.

I had my existential crises in my thirties. Almost as soon as I turned 40, thankfully that part of my brain was freed. Instead of asking ‘What am I here for?’ my inner monologue assures me that ‘I am’.

I am… what? It doesn’t matter anymore. I don’t have to save the world. I don’t have to be a protagonist. I am Tristan. That’s enough.

The 1997 adaptation of Berserk’s protagonist, Guts grappling with existentialism ends in a similar place. The key difference between Guts and I, apart from his monstrous physique and his proficiency with the greatsword, however, is that I never spent time as a child solider. On a similar note, none of my closest friends were child soldiers.

With those distinctions clearly stated, it’s important to understand that Guts is me. For 25 episodes of slashing and arguing and holding a greatsword close to your crotch while you appreciate the sky, I looked at the screen and pointed and repeatedly said ‘that’s me.’

Guts starts off as a brash youth (like me), and masters the way of the sword (me). He makes friends and regularly quarrels with them (me) because he loves them and because he wants to establish his place and doesn’t quite appreciate what he thinks it is (also me). Eventually, Guts come to realise his purpose and it isn’t conquest and empire building. It’s being there with his friends to drink and be merry and care for them in times of trouble and strife.

This journey of self-realisation and actualisation is all done under the Sword of Damocles. In the opening chapters you are shown the sword and it is pointed to regularly throughout this saga. Then the thing drops, and my jaw dropped even though I knew it was going to drop.

Even though it is extremely violent and there are a few scenes depicting sexual assault, it is worth navigating the horror. The characters are fully realised and endearing, and each (with one very clear exception) reaches a satisfying conclusion, consistent with their characterisation across the entire series. Also of note, the soundtrack is beautiful. Guts’ theme is haunting and meditative. The action theme is like a Eurythmics track with powerful Japanese influence. I will think of this for decades, and I’m certain I’ll return to this world again.

The animation is patchy in terms of quality, but there were some clear highlights. Firstly, painted stills are used to emphasise moments of extreme violence and drama, and these visuals are always lush, beautiful and, in some cases, horrifying. Then there’s Guts’ sword which is both, intentionally and unintentionally, a phallic symbol with few equals. There are scenes where Guts is contemplating life and purpose, while holding this sword at his crotch while he’s sitting or lying down. Every time this happened, I though ‘Damn, Guts (me) is so deep,’ and also ‘lol.’ There are some scenes where the camera endlessly pans upwards to show the entirety of the sword. This show rocks.

If I had to describe Berserk in one word it would be, despite all preconceptions I had, beautiful. It is a beautiful story. It is brutally violent, cruel and horrifying, but the characters and the feelings they stirred in me are truly beautiful. Watch Berserk. Then play a Souls game. Then send me some Reels about dodging with a greatsword.  

Saturday, January 25, 2025

Things I enjoyed in 2024

2024 was the year I declared I was going to get silly with it. I had just been made redundant from a position I’d held for nearly 10 years: the reason I moved to Melbourne. Thinking about it a year on, unemployment is the biggest thing to happen to me since I got married. Since I graduated, I’ve been gradually rolling up the university version of the corporate ramp. Free from the daily grind of emails, Teams meetings, office politics and deadlines, I was in the privileged position to be resourced to enjoy life, and enjoy life I did.

The first 4 months of this year were, with some exceptions, the most life-affirming I’ve lived since I first made the move to Melbourne. I got to enjoy the life that Carly and I had built, without reservations. There were times where I was so happy, I cried. I cried sitting with my dog at the local cafe, because it was nice to sit with my boy and drink exactly one beer.

All good things, as they say, must come to an end and I found myself employed once again. Tristan, the professional administrator developed in the blazing forge of the Pick n’ Pay Hypermarket and 2 universities was #Opentowork, as they say on LinkedIn in. I was still working in the tertiary education sector and still working in project management, but I learned some new things. I learned a little bit about university admissions and a lot about myself.

If you asked me what I wanted to be as a kid, I don’t think I would’ve been able to answer. If you asked me what I want to be now, I still don’t really know. All I know is that my time as a project manager is done (for now, at least). 

I’ve decided I want to do work that is different to what I’ve done for the last 15 years, and I’ve got something lined up for this year. It will push me out of my comfort zone. That is terrifying. That is good.

As for what I’ve enjoyed in 2024, there hasn’t been a whole heap of change from what I enjoyed last year. Still, let me walk you through my garden of fun things.

Japan

Just before we were due to leave for Japan in February, we had a medical emergency in the family. Thankfully, it all ended relatively well, but it meant that our trip to Japan (which had already been delayed from 2020) was pushed back again. It was getting to the point where I thought I'd never step foot in the country I've been fascinated with since my early youth. 

I am normally a very anxious traveller. When I actually stepped off the plane and was greeted by pictures of Pikachu and Major Motoko Kusanagi (who informed me of the legal drinking age in Japan), I felt like I was in a spiritual home. I was comfortable. I was at peace. Even with a train trip to our first hotel which required a few line switches, I was loving every second of it. 

To add to that sense of comfort, was the Japanese people, who were, by appearance at least, happy to guide me and my oafish manner through every social and cultural interaction I stumbled into. While we were turned away from a few restaurants that were very obviously not full, the majority of my time in Japan was characterised by an overwhelming feeling of peace, quiet and respect.

A higher than normal exchange rate also contributed to the calming nature of the trip. It was essentially 1 dollar to 100 Yen rate, meaning I didn't have to whip out the calculator to see if I was onto a bargain (9 out of 10 times, I was). I could just take two zeroes off any price. I was able to secure one of the holy grails I was seeking (a Pokemon Centre exclusive Game Boy Advance SP), and a wealth of tiny treasures that continue to bring a smile to my face. Did I spend a lot of time in Japan shopping for old video games? Yes. Would I do it again? One thousand percent, yes. On a semi-related side note, the price of food and drink in vending machines and convenience stores should radicalise most Australians. 1 dollar for a can of hot coffee. 2 dollars for a 500ml can of Strong Zero (9%, no less!).   

Finally, I would be remiss if I didn't mention the unbelievable quality of the food and drink I indulged in throughout my travels. Every day I'd say something to Carly along the lines of, 'This is the best [food or drink item] I've ever had.' After about a week of this observation, I came to the simple conclusion that food and drink is just better in Japan. 

I love Japan. Nihon wa daisuki desu. 

Gacha games

Daddy likes to gamble. I don’t like big stakes but I like to pull some tickets out of the machine. The games haven’t really changed, and the sensation is the same. That being said, there were some highlights and lowlights in the gacha scene in 2024. 

Firstly, Hoyoverse, a titan of the gacha world released their newest title, Zenless Zone Zero (ZZZ). ZZZ is such an oddity in this day and age: a 3D beat-'em-up with board game elements almost reminiscent of the PSone, Nintendo 64 and Dreamcast-era, smashed together with Hoyo's patented character development grind and seratonin-inducing gambling. For about 2 weeks I was hooked, and spent *so* *much* money trying to recruit entry-level furries to fight with (shark and wolf maids, cute little devils, the whole shebang). If my luck weren't so terrible, I might've stayed around for a bit longer; but so far I've lost almost every 50/50 gamble I've wagered on. 

Ellen Joe
Ellen Joe, the ice shark maid girl from ZZZ

For those who don't know what a 50/50 is in the context of gacha games, I'll try and explain. Every 2-4 weeks, new characters are introduced to the games via their banner. When you 'pull', you get a less than 1% chance to recruit a high-tier character. You are also guaranteed a high tier character after 80-90 pulls (depending on the game). Once you pull the high tier character, you then get a 50% chance of recruiting the new character. If you lose the 50/50, you recruit one of the standard high tier characters. That mathematics of the gamble is woeful, and it's even worse when you consider the cost of entry. Let's just say, the horrors of gacha persist, yet so do I. 

My other gacha mainstays, Nikke: Goddess of Victory and Honkai Star Rail continue to rake in huge amounts of money but have faltered when it comes to the story and actual playing of the games. Nikke made some much-needed changes to its end game, and introduced some mostly good and some fantastic mini games. At the end of the day though, the core action is very much the same despite some attempts to tweak your team's damage output. Honkai is the master of end game combat challenges (which I will continue to come back for for the foreseeable future), but the story has had some huge bumps towards the end of the year. Also concerning, the mega publisher that brings in tens of millions of dollars every month is reticent to pay its voice actors well or guarantee that they won't be replaced by artificial intelligence. Grim stuff. 

The Steam Deck

A couple of weeks before we were due to leave for Japan (as in, acutally leave for Japan), my PlayStation 5 died. Rather than replace it straight away, I opted for the portable equivalent. This then lead to a weeks-long campaign of adding more games to my Steam library which I have no hope of finding the time to play. 

The Takealookaround Toilet Feelings Station 5 is dead.

Still, the Steam Deck is a great machine. Pretty much any game one would want to play on the go with a controller layout is supported by the device. Most 'Verified' games (as in, Valve certifies they are good to go on the Deck) run like a dream, and even those that are 'Playable' perform much better than I expected. I opted for the OLED model which has a fantastic display. It also comes with a really solid case, which is the first thing you'd think to buy for a $1000 machine that travels with you. 

I'm expecting to do more travelling this year, and the Steam Deck will be coming along for the ride. 

The Princes of Persia

When I learned that The Lost Crown, the first of 2 Prince of Persia games to come out in 2024, was going to be a Metroidvania (ie. heavily influenced by Super Metroid and Castlevania: Symphony of the Night, which required continuous backtracking after attaining new abilities) I resigned myself to liking it. It was easily the best Prince of Persia game I’d played since the Sands of Time on the PlayStation 2. It wasn’t the most original game, and the boss fights stunk, but the movement was just wonderful.

Then came The Rogue. 

The Rogue: Prince of Persia is, as its title suggests, a roguelike. Once you die, you start from the beginning. Each time you play you'll find new clues and items which open up new locations and abilities for your next run. I would go into a fugue when playing this game. I'd start, and then I'd only stop when my Steam Deck battery was close to dead. Also, the soundtrack whips. 

Protest

One of the few things I knew about my dad, the person (before he became a dad), was that he loved to drink and smoke and drive dangerously. He also protested against apartheid.

One of the great ironies of my life is that I worked at the supermarket which my dad picketed back in the day. Pick n’ Pay Hypermarket was a South African supermarket chain that had expanded into Australia when apartheid rule in South Africa was still very much a thing. Taking that irony even further, South Africa’s current leaders were the first to engage the international legal process to try and halt israel’s genocide in Gaza.

I have felt my heart buoyed by the constant presence of protestors in Melbourne’s CBD every Sunday. That warmth is felt all the more intensely when I stand with them.

Dad was more than just a father. He was a loose unit who cared about humanity, about people. Then he became a dad. He was less loose, and he focused that care on his three boys. I will take that love and continue to share it back with the people of Palestine and Lebanon.

Family picture

I miss my Dad. 

I do not exaggerate when I say these beautiful, graceful people are the first thing I think about when I wake, and the last thing I think about before I sleep. May we all live long enough to see a free Palestine.